Mar 10, 2006, 03:54 PM // 15:54
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#21
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I was debating getting fow for my monk but now there is no way, besides the new armors from Ch2 look sweet.
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Mar 10, 2006, 04:08 PM // 16:08
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#22
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Ok, now i'm angry.
I thought i was well on my way getting it, and now they added a third to the cost like that?
Please say that it's just a bug >.<
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Mar 10, 2006, 04:27 PM // 16:27
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#23
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/Me
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wow that REALLY sux!!!
Good Think I got ascetics a week ago lol
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Mar 10, 2006, 05:19 PM // 17:19
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#24
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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Wow. I'm glad I got my FoW armors 6 months ago...
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Mar 10, 2006, 05:54 PM // 17:54
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#25
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Wilds Pathfinder
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Adding the shard requirement seems fair, though adding this without posting it in the "Game Updates" changelog is incredibly lame on Anet's part.
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Mar 10, 2006, 07:22 PM // 19:22
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#26
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Wilds Pathfinder
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Quote:
Originally Posted by Fantus
Adding the shard requirement seems fair, though adding this without posting it in the "Game Updates" changelog is incredibly lame on Anet's part.
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Compared to the other monk armor, it is now extremely expensive. The vellum costs a lot of money.
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Mar 10, 2006, 07:24 PM // 19:24
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#27
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Furnace Stoker
Join Date: Apr 2005
Location: Austin, Tx
Guild: Mmph Its [Good]
Profession: Mo/
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Damn... now its almost 2 mil.
How retarded.
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Mar 10, 2006, 07:25 PM // 19:25
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#28
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Krytan Explorer
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
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Save your money for factions armor and forget FOW. Most of them really don't look that cool IMO.
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Mar 10, 2006, 08:01 PM // 20:01
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#29
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Wilds Pathfinder
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Agreed. Monk FoW armor looks pretty weak compared to 8k tats, imo....male necros should be cryin' tho...
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Mar 10, 2006, 08:09 PM // 20:09
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#30
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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I agree it is fair to add shards, especially considering they have shardy pieces sticking out. But I don't think they should have just posted it on the updates, they should have given advanced notice. This is not a cheap thing to accomplish and people get really excited about their new armor.
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Mar 10, 2006, 08:22 PM // 20:22
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#31
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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Quote:
Originally Posted by Beat_Go_Stick
Agreed. Monk FoW armor looks pretty weak compared to 8k tats, imo....male necros should be cryin' tho...
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Are you kidding me? Monk FoW > Monk tats. At least my monk doesn't look like all the other hundreds of half-naked farmbot monks.
Last edited by koneko; Mar 10, 2006 at 08:59 PM // 20:59..
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Mar 10, 2006, 08:33 PM // 20:33
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#32
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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Farmbots dont where 15k tats. Thats 60k+ more they could have sold on eBay..
Anyways...im pretty angry about this. Ive been saving up for awhile for Necro (still on 27 ecto, 200 vellum) but still its taken me awhile since I rarely farm. Looks like I wont have it til Chap. 2 at latest.
*EDIT* bah 32k+. Still thats quite a bit of *real* money they could have made off eBay. You get my point.
Last edited by xBakox; Mar 10, 2006 at 08:35 PM // 20:35..
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Mar 10, 2006, 08:41 PM // 20:41
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#33
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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*sobs with joy at getting FoW scar last week*
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Mar 10, 2006, 09:09 PM // 21:09
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#34
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Wilds Pathfinder
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Noooooooooo!!!! Why Anet have to do this??
Now it cost me more for my FoW scar...*sniff* *sniff*
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Mar 10, 2006, 10:42 PM // 22:42
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#36
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Krytan Explorer
Join Date: Jun 2005
Guild: Fun Loving Gamers
Profession: R/Mo
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Shut Up idiots. It isnt fair you get to save hundreds of K is it?
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Mar 10, 2006, 10:52 PM // 22:52
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#37
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Think of all the money you'll save now for CH2 by not blowing it on FoW armor! Be happy!
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Mar 10, 2006, 11:02 PM // 23:02
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#38
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Forge Runner
Join Date: Jun 2005
Location: Seattle
Guild: SPQR
Profession: N/R
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c'mon you guys, if you've managed to come this far, that last stretch shouldn't be so discouraging
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Mar 10, 2006, 11:06 PM // 23:06
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#39
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
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I suppose it's fair, I mean Mesmer's Enchanters, Ranger's Druids, Warrior's Gladiator's and Elementalist's armor always required shards, so I suppose it's a balancing act. I'm saving up for Mesmer FoW armor, so this doesn't directly affect me, but it's still a heck of a lot of gold and time spent hunting for materials. So after I think about it a bit, this change is fair.
The only area I feel where they pulled a typical ArenaNet is how they sneaked that little tweak in there without putting that change on Guildwars.com. That, in my opinion is not right since it is not some tiny little bug-fix, but it affects so many people who had the goal of saving for these two types of armor. Also, ArenaNet needs to go back and remove the 350 Vellum requirement(no clue what to change it to, since 15K requires Vellum), as the former cheapest FoW armor is now the most expensive. But I suppose for the best, people will get over it.
Edit: Hang on...after thinking about it, these types of armor are still 8K a piece, right? 7K cheaper than all other armor. So that right there almost makes up for the cost of Vellum. I'm not sure of the exact going price for Vellum, but the price of Vellum still outweighs the benefit of 8K per piece slightly.
So I guess A-Nets aim here was to make all FoW armor across all professions near equal in price, which is honestly fair.
Last edited by Rayne Nightfyre; Mar 10, 2006 at 11:25 PM // 23:25..
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Mar 10, 2006, 11:26 PM // 23:26
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#40
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Frost Gate Guardian
Join Date: May 2005
Location: SE america
Guild: This Is Cakeguild [cAke]
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maybe it should just require less shards.......because vellum is a pain.
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